Corviknight
On 3.9% of teams at all Elo. It wins 50.3% of games it is in the preview for, within noise of even, and ranks 39 of 172 ranked species on that measure. Above 1300 it wins 49.8% (−0.5 pp), rank 44 of 77. Why the splits differ.
Seen on the ladder
12,282 games brought2.0 moves shown per game71% showed an item39% showed an ability
In the 12,282 games it was brought, it used Bulk Up in 53% and Brave Bird in 44%. The item seen most is Psychic Seed, in 41%.
Moves used
Items revealed
Abilities revealed
Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.
All Elo
3.9% of teams56% brought32% lead22,228 teams
- On-team WR
- 50.395% CI 49.6–50.9 · n 21,222Every game it was in the preview.
- Full-reveal WR
- 50.595% CI 49.5–51.6 · n 8,398Brought, both sides showed four.
- Lead WR
- 48.995% CI 47.7–50.0 · n 6,927Games it led.
5 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Archaludon: 43.5% (CI 41.7–45.2, n 3,068). It does best against Torkoal, at 54.5%. Of 34 opposing species with enough games, it is clearly below even against eight and clearly above against five.
Hardest opponents
- Archaludon43.5
- Grimmsnarl45.4
- Politoed45.6
- Pelipper46.2
- Arcanine-Hisui46.9
Easiest opponents
- Torkoal54.5
- Sinistcha54.1
- Gardevoir53.3
- Indeedee-F53.3
- Whimsicott52.8
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 32% of games it is on a team for. Its usual lead partner is Sneasler, in 28% of its leads, and that lead wins 47.0%. The best-winning qualifying lead is with Indeedee: 55.6% (CI 52.9–58.2).
Most common lead partners
Best-winning lead partners
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.
Elo ≥ 1300
3.9% of teams54% brought31% lead5,095 teams
- On-team WR
- 49.895% CI 48.4–51.2 · n 4,865Every game it was in the preview.
- Full-reveal WR
- 48.995% CI 46.7–51.2 · n 1,872Brought, both sides showed four.
- Lead WR
- 45.195% CI 42.7–47.7 · n 1,524Games it led.
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Rillaboom: 48.6% (CI 46.6–50.7, n 2,261). It does best against Sneasler, at 51.4%. Of 4 opposing species with enough games, it is clearly below even against zero and clearly above against zero.
Opponents, hardest first
- Rillaboom48.6
- Incineroar50.8
- Salamence50.9
- Sneasler51.4
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 31% of games it is on a team for. Its usual lead partner is Sneasler, in 32% of its leads, and that lead wins 40.0% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.