Palafin
On 0.6% of teams at all Elo. It wins 43.9% of games it is in the preview for, clearly below even, and ranks 144 of 172 ranked species on that measure.
Seen on the ladder
2,090 games brought1.6 moves shown per game22% showed an item76% showed an ability
In the 2,090 games it was brought, it used Flip Turn in 43% and Wave Crash in 37%. The item seen most is Life Orb, in 12%.
Moves used
Items revealed
Abilities revealed
Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.
All Elo
0.6% of teams60% brought51% lead3,521 teams
- On-team WR
- 43.995% CI 42.3–45.6 · n 3,491Every game it was in the preview.
- Full-reveal WR
- 46.195% CI 43.5–48.6 · n 1,454Brought, both sides showed four.
- Lead WR
- 43.395% CI 41.0–45.7 · n 1,758Games it led.
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Sneasler: 42.1% (CI 39.3–44.9, n 1,167). It does best against Rillaboom, at 42.6%. Of 2 opposing species with enough games, it is clearly below even against two and clearly above against zero.
Opponents, hardest first
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 51% of games it is on a team for. Its usual lead partner is Incineroar, in 9% of its leads, and that lead wins 46.1% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
- Incineroar46.1
- Rillaboom41.9
- Raichu49.5
- Pelipper44.8
- Salamence45.3
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.
Elo ≥ 1300
0.3% of teams58% brought51% lead398 teams
- On-team WR
- 45.2thin95% CI 40.4–50.1 · n 398Every game it was in the preview.
- Full-reveal WR
- 49.1thin95% CI 41.6–56.7 · n 165Brought, both sides showed four.
- Lead WR
- 46.5thin95% CI 39.8–53.4 · n 202Games it led.
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
No opposing species clears the sample and player thresholds yet.
Leads
Too few leads to report.