Basculegion
On 15.0% of teams at all Elo. It wins 51.0% of games it is in the preview for, clearly above even, and ranks 25 of 172 ranked species on that measure. Above 1300 it wins 50.9% (−0.1 pp), rank 21 of 77. Why the splits differ.
Seen on the ladder
49,774 games brought1.3 moves shown per game24% showed an item1% showed an ability
In the 49,774 games it was brought, it used Wave Crash in 37% and Last Respects in 37%. The item seen most is Life Orb, in 20%.
Moves used
Items revealed
Abilities revealed
None revealed in 2% or more of its games.
Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.
All Elo
15.0% of teams59% brought22% lead85,306 teams
- On-team WR
- 51.095% CI 50.6–51.3 · n 71,968Every game it was in the preview.
- Full-reveal WR
- 51.095% CI 50.4–51.5 · n 34,332Brought, both sides showed four.
- Lead WR
- 49.895% CI 49.1–50.6 · n 18,168Games it led.
Best partners
- Sylveon54.3
- Archaludon54.3
- Volcarona54.2
- Kingambit52.7
- Froslass52.5
Weakest partners
- Farigiraf49.3
- Golisopod49.7
- Sneasler49.7
- Charizard49.7
- Whimsicott49.8
24 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Archaludon: 47.6% (CI 46.6–48.5, n 11,189). It does best against Grapploct, at 57.9%. Of 71 opposing species with enough games, it is clearly below even against eight and clearly above against 24.
Hardest opponents
- Archaludon47.6
- Sylveon47.7
- Kingambit47.7
- Salamence48.1
- Excadrill48.4
Easiest opponents
- Grapploct57.9
- Pincurchin57.5
- Sirfetch’d57.2
- Baxcalibur54.9
- Talonflame54.6
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 22% of games it is on a team for. Its usual lead partner is Pelipper, in 8% of its leads, and that lead wins 51.7%. No qualifying lead with another partner wins more.
Most common lead partners
- Pelipper51.7
- Sneasler46.5
- Kingambit50.7
- Salamence49.0
- Incineroar47.6
Best-winning lead partners
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.
Elo ≥ 1300
14.4% of teams62% brought25% lead18,599 teams
- On-team WR
- 50.995% CI 50.1–51.7 · n 15,763Every game it was in the preview.
- Full-reveal WR
- 51.395% CI 50.2–52.4 · n 7,938Brought, both sides showed four.
- Lead WR
- 50.795% CI 49.2–52.2 · n 4,484Games it led.
Partners, best to worst
- Kingambit52.1
- Pelipper51.7
- Salamence51.6
- Rillaboom50.9
- Incineroar50.5
- Indeedee-F50.5
- Sneasler49.5
7 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Kingambit: 47.6% (CI 46.0–49.2, n 3,590). It does best against Incineroar, at 52.3%. Of 31 opposing species with enough games, it is clearly below even against one and clearly above against three.
Hardest opponents
- Kingambit47.6
- Sylveon47.7
- Grimmsnarl48.4
- Archaludon48.8
- Tyranitar48.8
Easiest opponents
- Incineroar52.3
- Volcarona51.8
- Whimsicott51.8
- Milotic51.6
- Rillaboom51.6
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 25% of games it is on a team for. Its usual lead partner is Pelipper, in 8% of its leads, and that lead wins 51.9% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
- Pelipper51.9
- Kingambit47.3
- Sneasler46.9
- Whimsicott57.0
- Salamence48.1
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.