Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Palafin

On 0.6% of teams at all Elo. It wins 43.9% of games it is in the preview for, clearly below even, and ranks 144 of 172 ranked species on that measure.

Seen on the ladder

2,090 games brought1.6 moves shown per game22% showed an item76% showed an ability

In the 2,090 games it was brought, it used Flip Turn in 43% and Wave Crash in 37%. The item seen most is Life Orb, in 12%.

Moves used

  1. Flip Turn43%
  2. Wave Crash37%
  3. Jet Punch27%
  4. Protect17%
  5. Close Combat9%
  6. Ice Punch6%
  7. Bulk Up5%
  8. Drain Punch4%

Items revealed

  1. Life Orb12%
  2. Leftovers6%

Abilities revealed

  1. Zero to Hero76%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.6% of teams60% brought51% lead3,521 teams

On-team WR
43.995% CI 42.3–45.6 · n 3,491Every game it was in the preview.
Full-reveal WR
46.195% CI 43.5–48.6 · n 1,454Brought, both sides showed four.
Lead WR
43.395% CI 41.0–45.7 · n 1,758Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Sneasler: 42.1% (CI 39.3–44.9, n 1,167). It does best against Rillaboom, at 42.6%. Of 2 opposing species with enough games, it is clearly below even against two and clearly above against zero.

Opponents, hardest first

  1. Sneasler42.139.3–44.9 · n 1,167 · 423 players
  2. Rillaboom42.640.0–45.2 · n 1,400 · 478 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 51% of games it is on a team for. Its usual lead partner is Incineroar, in 9% of its leads, and that lead wins 46.1% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Incineroar46.19% of its leads · 38.7–53.7 · n 167 · 79 players · thin
  2. Rillaboom41.96% of its leads · 32.9–51.5 · n 105 · 70 players · thin
  3. Raichu49.55% of its leads · 39.6–59.4 · n 95 · 33 players · thin
  4. Pelipper44.85% of its leads · 34.8–55.3 · n 87 · 45 players · thin
  5. Salamence45.35% of its leads · 35.3–55.8 · n 86 · 47 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.3% of teams58% brought51% lead398 teams

On-team WR
45.2thin95% CI 40.4–50.1 · n 398Every game it was in the preview.
Full-reveal WR
49.1thin95% CI 41.6–56.7 · n 165Brought, both sides showed four.
Lead WR
46.5thin95% CI 39.8–53.4 · n 202Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

Too few leads to report.