Floette-Eternal
On 6.8% of teams at all Elo. It wins 51.3% of games it is in the preview for, clearly above even, and ranks 20 of 172 ranked species on that measure. Above 1300 it wins 50.6% (−0.7 pp), rank 24 of 77. Why the splits differ.
Seen on the ladder
16,142 games brought2.0 moves shown per game88% showed an item88% showed an ability88% Mega Evolved
In the 16,142 games it was brought, it used Dazzling Gleam in 57% and Protect in 51%. The item seen most is Floettite, in 88%.
Moves used
Items revealed
Abilities revealed
After Mega Evolution
Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.
All Elo
6.8% of teams43% brought27% lead38,473 teams
- On-team WR
- 51.395% CI 50.8–51.8 · n 35,911Every game it was in the preview.
- Full-reveal WR
- 51.995% CI 51.0–52.9 · n 10,719Brought, both sides showed four.
- Lead WR
- 53.795% CI 52.7–54.6 · n 10,177Games it led.
Partners, best to worst
- Kingambit53.5
- Incineroar52.7
- Gholdengo52.6
- Rillaboom52.5
- Whimsicott52.1
- Basculegion51.7
- Garchomp49.7
- Sneasler49.5
8 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Arcanine-Hisui: 45.7% (CI 44.2–47.2, n 4,448). It does best against Baxcalibur, at 55.8%. Of 47 opposing species with enough games, it is clearly below even against eight and clearly above against 14.
Hardest opponents
- Arcanine-Hisui45.7
- Kingambit47.7
- Glimmora47.8
- Staraptor48.0
- Corviknight48.0
Easiest opponents
- Baxcalibur55.8
- Dragapult55.7
- Sinistcha55.1
- Lucario54.4
- Armarouge54.0
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 27% of games it is on a team for. Its usual lead partner is Incineroar, in 21% of its leads, and that lead wins 56.5%. No qualifying lead with another partner wins more.
Most common lead partners
- Incineroar56.5
- Rillaboom50.8
- Sneasler54.3
- Whimsicott52.9
- Kingambit52.9
Best-winning lead partners
- Incineroar56.5
- Sneasler54.3
- Rillaboom50.8
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.
Elo ≥ 1300
7.2% of teams43% brought29% lead9,262 teams
- On-team WR
- 50.695% CI 49.6–51.7 · n 8,586Every game it was in the preview.
- Full-reveal WR
- 52.195% CI 50.2–54.0 · n 2,636Brought, both sides showed four.
- Lead WR
- 52.795% CI 50.8–54.6 · n 2,618Games it led.
Partners, best to worst
- Rillaboom52.0
- Incineroar51.3
2 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Kingambit: 46.4% (CI 44.1–48.6, n 1,895). It does best against Pelipper, at 53.2%. Of 17 opposing species with enough games, it is clearly below even against two and clearly above against four.
Hardest opponents
- Kingambit46.4
- Arcanine-Hisui46.8
- Raichu48.2
- Gholdengo48.8
- Basculegion49.0
Easiest opponents
- Pelipper53.2
- Golisopod53.1
- Indeedee-F52.7
- Archaludon52.6
- Incineroar51.6
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 29% of games it is on a team for. Its usual lead partner is Incineroar, in 20% of its leads, and that lead wins 50.9% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
- Incineroar50.9
- Rillaboom51.4
- Sneasler52.3
- Gholdengo56.2
- Kingambit57.5
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.