Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Floette-Eternal

On 6.8% of teams at all Elo. It wins 51.3% of games it is in the preview for, clearly above even, and ranks 20 of 172 ranked species on that measure. Above 1300 it wins 50.6% (−0.7 pp), rank 24 of 77. Why the splits differ.

Seen on the ladder

16,142 games brought2.0 moves shown per game88% showed an item88% showed an ability88% Mega Evolved

In the 16,142 games it was brought, it used Dazzling Gleam in 57% and Protect in 51%. The item seen most is Floettite, in 88%.

Moves used

  1. Dazzling Gleam57%
  2. Protect51%
  3. Calm Mind37%
  4. Moonblast29%
  5. Draining Kiss12%
  6. Light of Ruin9%

Items revealed

  1. Floettite88%

Abilities revealed

  1. Flower Veil5%

After Mega Evolution

  1. Fairy Aura88%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

6.8% of teams43% brought27% lead38,473 teams

On-team WR
51.395% CI 50.8–51.8 · n 35,911Every game it was in the preview.
Full-reveal WR
51.995% CI 51.0–52.9 · n 10,719Brought, both sides showed four.
Lead WR
53.795% CI 52.7–54.6 · n 10,177Games it led.

Partners, best to worst

  1. Kingambit53.551.3–55.6 · n 2,062 · 666 players
  2. Incineroar52.751.3–54.1 · n 4,829 · 1,391 players
  3. Gholdengo52.650.4–54.7 · n 2,015 · 706 players
  4. Rillaboom52.551.2–53.8 · n 5,395 · 1,619 players
  5. Whimsicott52.149.1–55.0 · n 1,091 · 330 players
  6. Basculegion51.749.5–53.8 · n 2,040 · 597 players
  7. Garchomp49.746.8–52.6 · n 1,140 · 361 players
  8. Sneasler49.547.9–51.1 · n 3,755 · 1,239 players

8 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Arcanine-Hisui: 45.7% (CI 44.2–47.2, n 4,448). It does best against Baxcalibur, at 55.8%. Of 47 opposing species with enough games, it is clearly below even against eight and clearly above against 14.

Hardest opponents

  1. Arcanine-Hisui45.744.2–47.2 · n 4,448 · 1,812 players
  2. Kingambit47.746.5–48.8 · n 7,091 · 2,242 players
  3. Glimmora47.845.3–50.3 · n 1,517 · 948 players
  4. Staraptor48.046.2–49.7 · n 3,223 · 1,532 players
  5. Corviknight48.045.5–50.5 · n 1,538 · 940 players

Easiest opponents

  1. Baxcalibur55.853.3–58.2 · n 1,565 · 997 players
  2. Dragapult55.752.9–58.5 · n 1,211 · 809 players
  3. Sinistcha55.153.1–57.2 · n 2,314 · 1,326 players
  4. Lucario54.452.1–56.7 · n 1,856 · 1,135 players
  5. Armarouge54.052.1–55.9 · n 2,555 · 1,379 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 27% of games it is on a team for. Its usual lead partner is Incineroar, in 21% of its leads, and that lead wins 56.5%. No qualifying lead with another partner wins more.

Most common lead partners

  1. Incineroar56.521% of its leads · 54.4–58.6 · n 2,147 · 921 players
  2. Rillaboom50.818% of its leads · 48.5–53.1 · n 1,820 · 819 players
  3. Sneasler54.313% of its leads · 51.7–57.0 · n 1,369 · 574 players
  4. Whimsicott52.96% of its leads · 48.9–56.9 · n 582 · 243 players · thin
  5. Kingambit52.95% of its leads · 48.5–57.2 · n 503 · 285 players · thin

Best-winning lead partners

  1. Incineroar56.521% of its leads · 54.4–58.6 · n 2,147 · 921 players
  2. Sneasler54.313% of its leads · 51.7–57.0 · n 1,369 · 574 players
  3. Rillaboom50.818% of its leads · 48.5–53.1 · n 1,820 · 819 players

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

7.2% of teams43% brought29% lead9,262 teams

On-team WR
50.695% CI 49.6–51.7 · n 8,586Every game it was in the preview.
Full-reveal WR
52.195% CI 50.2–54.0 · n 2,636Brought, both sides showed four.
Lead WR
52.795% CI 50.8–54.6 · n 2,618Games it led.

Partners, best to worst

  1. Rillaboom52.049.4–54.6 · n 1,396 · 448 players
  2. Incineroar51.348.6–54.1 · n 1,260 · 403 players

2 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Kingambit: 46.4% (CI 44.1–48.6, n 1,895). It does best against Pelipper, at 53.2%. Of 17 opposing species with enough games, it is clearly below even against two and clearly above against four.

Hardest opponents

  1. Kingambit46.444.1–48.6 · n 1,895 · 599 players
  2. Arcanine-Hisui46.844.0–49.6 · n 1,211 · 534 players
  3. Raichu48.245.8–50.7 · n 1,567 · 609 players
  4. Gholdengo48.846.5–51.2 · n 1,728 · 619 players
  5. Basculegion49.046.3–51.7 · n 1,355 · 547 players

Easiest opponents

  1. Pelipper53.250.2–56.1 · n 1,108 · 485 players
  2. Golisopod53.150.5–55.6 · n 1,445 · 563 players
  3. Indeedee-F52.750.5–55.0 · n 1,880 · 617 players
  4. Archaludon52.650.1–55.0 · n 1,634 · 576 players
  5. Incineroar51.649.5–53.7 · n 2,227 · 688 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 29% of games it is on a team for. Its usual lead partner is Incineroar, in 20% of its leads, and that lead wins 50.9% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Incineroar50.920% of its leads · 46.7–55.1 · n 536 · 250 players · thin
  2. Rillaboom51.417% of its leads · 46.9–55.9 · n 469 · 241 players · thin
  3. Sneasler52.314% of its leads · 47.4–57.2 · n 388 · 196 players · thin
  4. Gholdengo56.25% of its leads · 47.6–64.4 · n 130 · 67 players · thin
  5. Kingambit57.54% of its leads · 48.6–66.0 · n 120 · 70 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.