Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Aerodactyl

On 3.0% of teams at all Elo. It wins 49.4% of games it is in the preview for, within noise of even, and ranks 52 of 172 ranked species on that measure. Above 1300 it wins 49.8% (+0.4 pp), rank 43 of 77. Why the splits differ.

Seen on the ladder

9,478 games brought1.7 moves shown per game44% showed an item85% showed an ability25% Mega Evolved

In the 9,478 games it was brought, it used Rock Slide in 60% and Tailwind in 45%. The item seen most is Aerodactylite, in 25%.

Moves used

  1. Rock Slide60%
  2. Tailwind45%
  3. Dual Wingbeat26%
  4. Protect17%
  5. Wide Guard13%
  6. Taunt5%
  7. Ice Fang3%

Items revealed

  1. Aerodactylite25%
  2. Focus Sash17%

Abilities revealed

  1. Unnerve83%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

3.0% of teams57% brought43% lead16,981 teams

On-team WR
49.495% CI 48.6–50.1 · n 16,457Every game it was in the preview.
Full-reveal WR
46.895% CI 45.5–48.0 · n 6,054Brought, both sides showed four.
Lead WR
49.895% CI 48.7–51.0 · n 7,066Games it led.

Partners, best to worst

  1. Kingambit51.348.5–54.2 · n 1,155 · 339 players
  2. Garchomp45.843.2–48.5 · n 1,362 · 378 players
  3. Incineroar45.242.2–48.2 · n 1,073 · 332 players

3 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Excadrill: 41.5% (CI 38.8–44.3, n 1,248). It does best against Indeedee-F, at 51.4%. Of 29 opposing species with enough games, it is clearly below even against 13 and clearly above against zero.

Hardest opponents

  1. Excadrill41.538.8–44.3 · n 1,248 · 683 players
  2. Tyranitar44.842.5–47.2 · n 1,712 · 838 players
  3. Salamence46.144.6–47.7 · n 3,994 · 1,332 players
  4. Archaludon46.244.2–48.3 · n 2,253 · 928 players
  5. Floette-Eternal46.743.7–49.7 · n 1,056 · 632 players

Easiest opponents

  1. Indeedee-F51.449.9–53.0 · n 3,868 · 1,291 players
  2. Gardevoir51.448.9–53.8 · n 1,546 · 798 players
  3. Whimsicott51.148.7–53.5 · n 1,662 · 818 players
  4. Volcarona50.848.2–53.4 · n 1,422 · 752 players
  5. Sylveon50.848.1–53.6 · n 1,273 · 681 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 43% of games it is on a team for. Its usual lead partner is Garchomp, in 9% of its leads, and that lead wins 53.7% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Garchomp53.79% of its leads · 49.8–57.6 · n 629 · 243 players · thin
  2. Kingambit56.99% of its leads · 53.0–60.8 · n 622 · 216 players · thin
  3. Sneasler49.56% of its leads · 44.7–54.3 · n 410 · 158 players · thin
  4. Charizard57.86% of its leads · 52.9–62.5 · n 400 · 145 players · thin
  5. Incineroar44.25% of its leads · 39.3–49.3 · n 382 · 170 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

2.5% of teams55% brought45% lead3,254 teams

On-team WR
49.895% CI 48.1–51.6 · n 3,154Every game it was in the preview.
Full-reveal WR
48.895% CI 45.8–51.7 · n 1,122Brought, both sides showed four.
Lead WR
51.395% CI 48.7–53.9 · n 1,413Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 48.5% (CI 45.9–51.1, n 1,450). Of 1 opposing species with enough games, it is clearly below even against zero and clearly above against zero.

Opponents, hardest first

  1. Rillaboom48.545.9–51.1 · n 1,450 · 347 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 45% of games it is on a team for. Its usual lead partner is Kingambit, in 17% of its leads, and that lead wins 60.7% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Kingambit60.717% of its leads · 54.4–66.6 · n 244 · 61 players · thin
  2. Garchomp53.110% of its leads · 45.0–60.9 · n 147 · 71 players · thin
  3. Sylveon54.08% of its leads · 44.8–62.9 · n 113 · 42 players · thin
  4. Charizard59.17% of its leads · 49.0–68.6 · n 93 · 40 players · thin
  5. Sneasler44.66% of its leads · 34.8–54.7 · n 92 · 37 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.